# Blender
Tips and tricks I've picked up for using [Blender](https://www.blender.org/).
My main use-case right now has been taking an existing mesh and splitting it into two, while filling the holes mirror-wise. The desired result of this process is to have two solid objects that mate perfectly when 3d-printed.
select geometry -> Mesh -> Separate
ctrl-l to select connected
(object mode) ctrl-j to join objects
grid fill sometimes helps
select two vertices -> `f` to make an edge
select two edges -> `f` to make a face
alt+MMB for refocusing the camera
ctrl+RMB for make a new vertex in space?